MessageMgr::GetMultiplayerFlag
Defined in:
Returns a boolean value indicating whether the Message Manager is configured for a multiplayer game.
C4Messages.hPrototype
bool GetMultiplayerFlag(void) const;
Description
The GetMultiplayerFlag function returns true if the Message Manager has been configured for a multiplayer game. If the Message Manager is in single player mode, GetMultiplayerFlag returns false.
See Also
MessageMgr::BeginSinglePlayerGame
