MessageMgr::GetPlayer
Defined in:
Returns the player having a specific key.
C4Messages.h
Prototype
Player *GetPlayer(PlayerKey key) const;
Parameters
key |
The key for the player to return. If the constant kPlayerServer is specified, then the player representing the server machine is returned.
|
Description
The GetPlayer
function attempts to locate the player whose key matches that given by the key
parameter. If the player exists, then a pointer to it is returned. Otherwise, GetPlayer
returns nullptr
. The constant kPlayerServer
may be specified to retrieve the player representing the server on any machine in a multiplayer game.The entire map of players may be accessed by using the
MessageMgr::GetFirstPlayer
function.
See Also