NetworkMgr::Connect
Defined in:
Attempts to establish a connection with another machine.
C4Network.h
NOTE. This is a low-level function that is normally called exclusively by the Message Manager. Calling this function directly is not recommended if the Message Manager is being used.
Prototype
void Connect(const NetworkAddress& address);
Parameters
address |
The address of the machine with which to establish a connection. |
Description
The Connect
function initiates an attempt to connect to the remote server whose address is given by the address
parameter. This function returns immediately and the Network Manager begins listening for a response.If the connection is accepted by the server, then the Network Manager on both the client machine and the server machine calls the currently installed network event procedure, if any. The low-level network event procedure can be set using the
NetworkMgr::SetNetworkEventCallback
function, but this procedure should not be changed if the Message Manager is being used. Instead, the Message Manager will call the Application::HandleConnectionEvent
function when a connection is accepted.If the connection is denied by the server, or if the connection attempt times out, then the network event procedure is called with the
kNetworkEventFail
event on the client machine. The value of the param
parameter passed to the network event procedure is one of the following constants indicating why the connection could not be made.
kNetworkFailTimeout |
The remote machine did not respond and the connection attempt timed out. |
kNetworkFailWrongProtocol |
The remote machine is not using the same communications protocol that the local machine is using. |
kNetworkFailNotServer |
The remote machine is using the correct protocol, but it is not a server. |
kNetworkFailServerFull |
The remote machine did not accept the connection because the maximum number of clients have already connected. |
Application::HandleConnectionEvent
function with the kConnectionAttemptFailed
event and passes the same failure code the application.The number of attempts to make a connection and the time interval between attempts are same as those used for reliable packet transmission. These values can be changed using the
NetworkMgr::SetReliableResendCount
and NetworkMgr::SetReliableResendTime
functions.
See Also