NetworkMgr::SetMaxConnectionCount
Defined in:
Sets the maximum number of connections that the Network Manager will allow at one time.
C4Network.h
Prototype
void SetMaxConnectionCount(int32 max);
Parameters
max |
The maximum number of connections. |
Description
The number passed to the SetMaxConnectionCount
function represents the limit on the number of connections that the Network Manager will accept from remote machines. This limit has no effect on the ability to make outgoing connections. If the total number of connections equals or exceeds the maximum number given by the max
parameter, then connections initiated remotely are denied, but connections initiated locally are still possible.The Message Manager automatically calls
SetMaxConnectionCount
from within the MessageMgr::BeginMultiplayerGame
function. The maximum number of connections set by the Message Manager is one less than the maximum number of players set by the MessageMgr::SetMaxPlayerCount
function.
See Also
NetworkMgr::GetMaxConnectionCount