BodyController::SetGravityMultiplier
Defined in:
Sets the gravity multiplier for a body.
C4Body.h
Prototype
void SetGravityMultiplier(float multiplier);
Parameters
multiplier |
The new gravity multiplier. |
Description
The SetGravityMultiplier
function sets the gravity multiplier for a body to the value specified by the multiplier
parameter. The gravity multiplier scales the force exerted on a body by the global gravity set in the PhysicsController
object. A multiplier of 1.0 means that the ordinary gravity force is applied, while values higher or lower than 1.0 mean that proportionately more or less gravity is applied. If the gravity multiplier is 0.0, then no gravity is applied to the body at all.The initial value of the gravity multiplier is 1.0.
See Also
BodyController::GetGravityMultiplier