C4 Engine
C4 Engine API Documentation

PhysicsController::GetMaxAngularSpeed

Defined in:  C4Physics.h
Returns the maximum angular speed for all rigid bodies.
Prototype

float GetMaxAngularSpeed(voidconst;

Description
The GetMaxAngularSpeed function returns the maximum angular speed, measured in radians per second (rad/s), that is allowed for all rigid bodies. If the magnitude of a rigid body's angular velocity ever exceeds this value, then is it clamped at the end of the simulation step.
See Also

PhysicsController::SetMaxAngularSpeed

PhysicsController::GetMaxLinearSpeed

PhysicsController::SetMaxLinearSpeed