GeometryObject::GetCollisionExclusionMask
Defined in:  
Returns the collision exclusion mask.
C4GeometryObjects.hPrototype
uint32 GetCollisionExclusionMask(void) const;
Description
The GetCollisionExclusionMask function returns the collision exclusion mask, which may be a combination (through logical OR) of the following bit flags.
kCollisionRigidBody | 
Any type of rigid body. | 
kCollisionCharacter | 
A rigid body that represents a character. | 
kCollisionProjectile | 
A rigid body that represents a projectile. | 
kCollisionVehicle | 
A rigid body that represents a vehicle. | 
kCollisionCamera | 
A type of camera. | 
kCollisionSightPath | 
When used in an exclusion mask, does not obstruct sight. | 
kCollisionSoundPath | 
When used in an exclusion mask, does not obstruct sound. | 
kCollisionBaseKind | 
First application-defined collision kind. | 
kCollisionExcludeAll | 
When used as a collision exclusion mask, this value prevents collisions with everything. | 
World::DetectCollision and World::QueryCollision functions.
See Also
GeometryObject::SetCollisionExclusionMask
RigidBodyController::GetCollisionKind
RigidBodyController::SetCollisionKind
