OcclusionRegion::QuadOccluded
Defined in:
Determines whether a quad is occluded in a region.
C4Regions.h
Prototype
bool QuadOccluded(const Point3D *vertex) const;
Parameters
vertex |
A pointer to an array containing the four world-space vertex positions belonging to the quad. |
Description
The QuadOccluded
function determines whether the quad specified by the vertex
parameter is occluded by a region. If all four vertex positions fall on the positive side of all the planes bounding the region, then the return value is true
. Otherwise, the return value is false
.
See Also
OcclusionRegion::PolygonOccluded
OcclusionRegion::SphereOccluded