TriggerObject::GetTargetConnectorKey
Defined in:
Returns the connector key for the trigger's target node.
C4Triggers.hPrototype
const ConnectorKey& GetTargetConnectorKey(void) const;
Description
The GetTargetConnectorKey function returns the connector key that is used to find the trigger's target node. When a trigger is activated and the trigger does not have a controller itself, then the controller of the connected node is activated.See the
World::ActivateTriggers function for the exact trigger activation behavior.
See Also
