World Manager
Classes
AcousticsSpace |
Represents an acoustic space node in a world. |
AcousticsSpaceObject |
Encapsulates data pertaining to an acoustic space. |
AmbientSource |
Represents an ambient sound source node in a world. |
AmbientSourceObject |
Encapsulates data pertaining to an ambient sound source. |
AnimationController |
Plays animations for a model node. |
Animator |
The base class for all model animation classes. |
AnnulusGeometry |
Represents an annulus primitive node in a world. |
AnnulusGeometryObject |
Encapsulates data pertaining to an annulus primitive. |
BlendAnimator |
An animator that blends outputs from its subanimators. |
Bone |
Represents a skeletal component used by a skinnable mesh. |
BoxGeometry |
Represents a box primitive node in a world. |
BoxGeometryObject |
Encapsulates data pertaining to a box primitive. |
BoxTrigger |
Represents a box trigger node in a world. |
BoxTriggerObject |
Encapsulates data pertaining to a box trigger. |
BoxVolume |
Encapsulates data pertaining to a generic box volume. |
BoxZone |
Represents a box zone node in a world. |
BoxZoneObject |
Encapsulates data for a box zone. |
Camera |
Represents a camera node in a world. |
CapsuleVolume |
Encapsulates data pertaining to a generic capsule volume. |
ConeGeometry |
Represents a cone primitive node in a world. |
ConeGeometryObject |
Encapsulates data pertaining to a cone primitive. |
ConeVolume |
Encapsulates data pertaining to a generic cone volume. |
ConnectionMarker |
Represents a connection marker in a world. |
Connector |
Represents an edge in the graph of hubs and connectors. |
CubeLight |
Represents a cube light node in a world. |
CubeMarker |
Represents a cube environment map marker node in a world. |
CylinderGeometry |
Represents a cylinder primitive node in a world. |
CylinderGeometryObject |
Encapsulates data pertaining to a cylinder primitive. |
CylinderTrigger |
Represents a cylinder trigger node in a world. |
CylinderTriggerObject |
Encapsulates data pertaining to a cylinder trigger. |
CylinderVolume |
Encapsulates data pertaining to a generic cylinder volume. |
CylinderZone |
Represents a cylinder zone node in a world. |
CylinderZoneObject |
Encapsulates data for a cylinder zone. |
DirectPortal |
Represents a direct portal node in a world. |
DirectPortalObject |
Encapsulates data for a direct portal. |
DirectedSource |
Represents a directed sound source node in a world. |
DirectedSourceObject |
Encapsulates data pertaining to a directed sound source. |
DiskGeometry |
Represents a disk primitive node in a world. |
DiskGeometryObject |
Encapsulates data pertaining to a disk primitive. |
DomeGeometry |
Represents a dome primitive node in a world. |
DomeGeometryObject |
Encapsulates data pertaining to a dome primitive. |
DomeVolume |
Encapsulates data pertaining to a generic dome volume. |
ExtrusionGeometry |
Represents a path extrusion primitive node in a world. |
ExtrusionGeometryObject |
Encapsulates data pertaining to a path extrusion primitive. |
FogSpace |
Represents a fog space node in a world. |
FogSpaceObject |
Encapsulates data pertaining to a fog space. |
FrameAnimator |
An animator that outputs transforms from frame data in an animation resource. |
FrameAnimatorObserver |
An observer for cues triggered by a FrameAnimator object.
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FrustumCamera |
Represents a frustum camera node in a world. |
GenericGeometry |
Represents a generic geometry node in a world. |
GenericGeometryObject |
Encapsulates data for a generic geometry. |
GenericModel |
Represents a generic model node in a world. |
Geometry |
Represents a geometry node in a world. |
GeometryObject |
Encapsulates data for a geometry. |
HoleGeometry |
Represents a hole primitive node in a world. |
HoleGeometryObject |
Encapsulates data pertaining to a hole primitive. |
Hub |
Represents a node in the graph of hubs and connectors. |
IlluminanceSpace |
Represents an illuminance space node in a world. |
IlluminanceSpaceObject |
Encapsulates data pertaining to an illuminance space. |
Impostor |
Represents an impostor node in a world. |
IndirectCamera |
Represents an indirect camera node in a world. |
IndirectPortal |
Represents an indirect portal node in a world. |
IndirectPortalObject |
Encapsulates data for an indirect portal. |
InfiniteLight |
Represents an infinite light node in a world. |
InfiniteZone |
Represents an infinite zone node in a world. |
InfiniteZoneObject |
Encapsulates data for an infinite zone. |
Instance |
Represents an instanced world node in a world. |
Interactor |
Handles interaction events. |
Light |
Represents a light node in a world. |
LocatorMarker |
Represents a locator marker node in a world. |
Marker |
Represents a marker node in a world. |
MergeAnimator |
An animator that merges outputs from its subanimators. |
Mesh |
Encapsulates data for a single geometrical mesh. |
Model |
The base class for all animatable models. |
ModelRegistration |
Contains information about an application-defined model type. |
Modifier |
The base class for all modifier objects. |
ModifierReg |
Represents a custom modifier type. |
ModifierRegistration |
Manages internal registration information for a custom modifier type. |
MorphController |
Controls a mesh with multiple morph targets. |
Node |
The base class for all elements of a scene graph. |
Object |
The base class for all objects that can be referenced by a node. |
OcclusionPortal |
Represents an occlusion portal node in a world. |
OcclusionPortalObject |
Encapsulates data for an occlusion portal. |
OcclusionRegion |
Represents a convex region of space used for occlusion testing. |
OcclusionSpace |
Represents an occlusion space node in a world. |
OcclusionSpaceObject |
Encapsulates data pertaining to an occlusion space. |
OmniSource |
Represents an omnidirectional sound source node in a world. |
OmniSourceObject |
Encapsulates data pertaining to an omnidirectional sound source. |
OrientedCamera |
Represents an oriented camera node in a world. |
OrthoCamera |
Represents an orthographic camera node in a world. |
PaintSpace |
Represents a paint space node in a world. |
PaintSpaceObject |
Encapsulates data pertaining to a paint space. |
PathPrimitiveGeometry |
Represents a path primitive node in a world. |
PathPrimitiveGeometryObject |
Encapsulates data pertaining to primitive geometries that use paths. |
PhysicsSpace |
Represents a physics space node in a world. |
PhysicsSpaceObject |
Encapsulates data pertaining to a physics space. |
PlateGeometry |
Represents a plate primitive node in a world. |
PlateGeometryObject |
Encapsulates data pertaining to a plate primitive. |
PlateVolume |
Encapsulates data pertaining to a generic plate volume. |
PointLight |
Represents a point light node in a world. |
PolygonZone |
Represents a polygon zone node in a world. |
PolygonZoneObject |
Encapsulates data for a polygon zone. |
Portal |
Represents a portal node in a world. |
PortalObject |
Encapsulates data for a portal. |
PrimitiveGeometry |
Represents a primitive geometry node in a world. |
PrimitiveGeometryObject |
Encapsulates data pertaining to a primitive geometry. |
Property |
The base class for all property objects. |
PropertyObject |
A shared storage container for properties. |
PropertyReg |
Represents a custom property type. |
PropertyRegistration |
Manages internal registration information for a custom property type. |
PyramidGeometry |
Represents a pyramid primitive node in a world. |
PyramidGeometryObject |
Encapsulates data pertaining to a pyramid primitive. |
PyramidVolume |
Encapsulates data pertaining to a generic pyramid volume. |
RenderableNode |
The base class for renderable scene graph nodes. |
RevolutionGeometry |
Represents a path revolution primitive node in a world. |
RevolutionGeometryObject |
Encapsulates data pertaining to a path revolution primitive. |
ShaderMarker |
Represents a shader warmup marker node in a world. |
ShadowSpace |
Represents a shadow space node in a world. |
ShadowSpaceObject |
Encapsulates data pertaining to a shadow space. |
SkinController |
Controls a skinned mesh. |
Skybox |
Represents a skybox node in a world. |
Source |
Represents a sound source node in a world. |
SourceObject |
Encapsulates data pertaining to a sound source. |
Space |
Represents a space node in a world. |
SpaceObject |
Encapsulates data pertaining to a space. |
SpectatorCamera |
Represents a spectator camera node in a world. |
SphereGeometry |
Represents a sphere primitive node in a world. |
SphereGeometryObject |
Encapsulates data pertaining to a sphere primitive. |
SphereTrigger |
Represents a sphere trigger node in a world. |
SphereTriggerObject |
Encapsulates data pertaining to a sphere trigger. |
SphereVolume |
Encapsulates data pertaining to a generic sphere volume. |
SpotLight |
Represents a spot light node in a world. |
TorusGeometry |
Represents a torus primitive node in a world. |
TorusGeometryObject |
Encapsulates data pertaining to a torus primitive. |
Trigger |
Represents a trigger node in a world. |
TriggerObject |
Encapsulates data pertaining to a trigger. |
TruncatedConeGeometry |
Represents a truncated cone primitive node in a world. |
TruncatedConeGeometryObject |
Encapsulates data pertaining to a truncated cone primitive. |
TruncatedConeVolume |
Encapsulates data pertaining to a generic cone volume. |
TruncatedDomeVolume |
Encapsulates data pertaining to a generic dome volume. |
TruncatedPyramidVolume |
Encapsulates data pertaining to a generic pyramid volume. |
TubeGeometry |
Represents a path tube primitive node in a world. |
TubeGeometryObject |
Encapsulates data pertaining to a path tube primitive. |
VisibilityRegion |
Represents a convex region of space used for visibility testing. |
VisualSpace |
Represents a visual space node in a world. |
VisualSpaceObject |
Encapsulates data pertaining to a visual space. |
World |
Encapsulates a complete world. |
WorldMgr |
The World Manager class. |
Zone |
Represents a zone node in a world. |
ZoneObject |
Encapsulates data for a zone. |
Data Structures
AnimatorTransform |
Holds a single animated node transform. |
ArrayDescriptor |
Contains information about a geometrical array. |
CollisionData |
Contains extended information about a collision. |
CollisionPoint |
Contains basic information about a collision point. |
Class Hierarchies
Animator HierarchyNode Hierarchy
Object Hierarchy