class Point2D
Defined in:
The TSVector2D.h
Point2D
class encapsulates a 2D point.
Definition
class Point2D : public Vector2D
Constructor
Point2D();
Point2D(float a, float b);
Parameters
a |
The value of the x coordinate. |
b |
The value of the y coordinate. |
Description
The Point2D
class is used to store a two-dimensional point having floating-point coordinates x and y. The difference between a point and a vector is that a point is assumed to have a w coordinate of 1 whenever it needs to be converted to a four-dimensional representation, whereas a vector is assumed to have a w coordinate of 0. Such a conversion occurs when a vector or point is assigned to a Vector4D
object or is multiplied by a Transform4D
object.The default constructor leaves the components of the vector undefined. If the values
a
and b
are supplied, then they are assigned to the x and y coordinates of the base vector object, respectively.The difference between two points produces a direction vector. A two-dimensional direction vector is converted to a point by adding it to the identifier
Zero2D
.
Overloaded Operators
Point2D& operator *=(float n); |
Multiplies by the scalar n .
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Point2D& operator /=(float n); |
Divides by the scalar n .
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Nonmember Operations
Point2D operator -(const Point2D& p); |
Returns the negation of the point p .
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Point2D operator +(const Point2D& a, const Point2D& b); |
Returns the sum of the points a and b .
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Point2D operator +(const Point2D& p, const Vector2D& v); |
Returns the sum of the point p and the vector v .
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Point2D operator -(const Point2D& p, const Vector2D& v); |
Returns the difference of the point p and the vector v .
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Vector2D operator -(const Point2D& a, const Point2D& b); |
Returns the difference of the points a and b .
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Point2D operator *(const Point2D& p, float n); |
Returns the product of the point p and the scalar n .
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Point2D operator *(float n, const Point2D& p); |
Returns the product of the point p and the scalar n .
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Point2D operator /(const Point2D& p, float n) const; |
Returns the product of the point p and the inverse of the scalar n .
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Point2D operator *(const Point2D& a, const Point2D& b); |
Returns the componentwise product of the points a and b .
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Point2D operator *(const Point2D& p, const Vector2D& v); |
Returns the componentwise product of the point p and the vector v .
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Point2D operator *(const Vector2D& v, const Point2D& p); |
Returns the componentwise product of the vector v and the point p .
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Base Classes
Vector2D |
A Point2D object behaves much like a Vector2D object, but some properties are altered.
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See Also