class Point3D
Defined in:
The TSVector3D.h
Point3D
class encapsulates a 3D point.
Definition
class Point3D : public Vector3D
Constructor
Point3D();
Point3D(float a, float b, float c);
Parameters
a |
The value of the x coordinate. |
b |
The value of the y coordinate. |
c |
The value of the z coordinate. |
Description
The Point3D
class is used to store a three-dimensional point having floating-point coordinates x, y, and z. The difference between a point and a vector is that a point is assumed to have a w coordinate of 1 whenever it needs to be converted to a four-dimensional representation, whereas a vector is assumed to have a w coordinate of 0. Such a conversion occurs when a vector or point is assigned to a Vector4D
object or is multiplied by a Transform4D
object.The default constructor leaves the components of the vector undefined. If the values
a
, b
, and c
are supplied, then they are assigned to the x, y, and z coordinates of the base vector object, respectively.The difference between two points produces a direction vector. A three-dimensional direction vector is converted to a point by adding it to the identifier
Zero3D
.
Overloaded Operators
Point3D& operator *=(float n); |
Multiplies by the scalar n .
|
Point3D& operator /=(float n); |
Divides by the scalar n .
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Nonmember Operations
Point3D operator -(const Point3D& p); |
Returns the negation of the point p .
|
Point3D operator +(const Point3D& p1, const Point3D& p2); |
Returns the sum of the points p1 and p2 .
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Point3D operator +(const Point3D& p, const Vector3D& v); |
Returns the sum of the point p and the vector v .
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Vector3D operator -(const Point3D& p1, const Point3D& p2); |
Returns the difference of the points p1 and p2 .
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Point3D operator -(const Point3D& p, const Vector3D& v); |
Returns the difference of the point p and the vector v .
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Point3D operator -(const Vector3D& v, const Point3D& p); |
Returns the difference of the vector v and the point p .
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Point3D operator *(const Point3D& p, float t); |
Returns the product of the point p and the scalar t .
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Point3D operator *(float t, const Point3D& p); |
Returns the product of the point p and the scalar t .
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Point3D operator /(const Point3D& p, float t); |
Returns the product of the point p and the inverse of the scalar t .
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Point3D operator *(const Point3D& p1, const Point3D& p2); |
Returns the componentwise product of the points p1 and p2 .
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Point3D operator *(const Point3D& p, const Vector3D& v); |
Returns the componentwise product of the point p and the vector v .
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Point3D operator *(const Vector3D& v, const Point3D& p); |
Returns the componentwise product of the vector v and the point p .
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Base Classes
Vector3D |
A Point3D object behaves much like a Vector3D object, but some properties are altered.
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See Also