MessageMgr::EndGame
Defined in:
Tells the Message Manager that a game has ended so it can clean up.
C4Messages.hPrototype
void EndGame(void);
Description
Calling the EndGame function tells the Message Manager that the current game has ended so it can clean up. This function should be called when a game ends to close network connections and release Message Manager resources. All Player objects are destroyed when EndGame is called.After calling
EndGame, subsequent calls to MessageMgr::GetMultiplayerFlag return false, and subsequent calls to MessageMgr::GetServerFlag return true.
See Also
MessageMgr::BeginSinglePlayerGame
MessageMgr::BeginMultiplayerGame
