RigidBodyController::GetRigidBodyFlags
Defined in:
Returns the rigid body flags.
C4Physics.h
Prototype
uint32 GetRigidBodyFlags(void) const;
Description
The GetRigidBodyFlags
function returns the rigid body flags, which can be a combination (through logical OR) of the following constants.
kRigidBodyKeepAwake |
The rigid body is never put to sleep. For performance reasons, this flag should be set only when absolutely necessary. |
kRigidBodyPartialSleep |
When the rigid body is put to sleep for the physics simulation, it is not put to sleep as a controller in general. |
kRigidBodyFixedOrientation |
The rigid body never rotates in the physics simulation, and thus always preserves its original orientation in space. |
kRigidBodyDisabledContact |
New collision contacts made with the rigid body should be created in the disabled state. This is useful if a collision will always result in the destruction of the rigid body. |
kRigidBodyLocalSimulation |
The rigid body is only simulated locally on each machine, and the server does not transmit information about the rigid body to the clients. |
kRigidBodyForceFieldInhibit |
The rigid body is not affected by force fields. The global gravity force is still applied. |
kRigidBodyImmovable |
The rigid body cannot be moved in any way. This flag also implies kRigidBodyFixedOrientation .
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See Also