C4 Engine
C4 Engine API Documentation

class SkinController

Defined in:  C4Models.h
The SkinController class controls a skinned mesh.
Definition

class SkinController final : public MorphController

Constructor

SkinController();

Description
The SkinController class represents the controller that is assigned to skinned meshes. It is responsible for calculating new vertex positions whenever the skeleton to which the mesh is attached moves.
Base Classes
MorphController A SkinController includes morphing functionality.
See Also

Bone

Model