class EmissionTextureAttribute
Defined in:  
The C4Attributes.hEmissionTextureAttribute class represents the material attribute for an emission texture map.
Definition
class EmissionTextureAttribute final : public TextureAttribute
Constructor
explicit EmissionTextureAttribute(const char *name);
explicit EmissionTextureAttribute(Texture *texture);
EmissionTextureAttribute(const TextureHeader *header, const void *image = nullptr);
Parameters
name | 
The name of the texture map to load. | 
texture | 
The texture object to use. | 
header | 
A texture header from which to construct a new texture object. | 
image | 
A pointer to a texture image that is used if the texture header does not specify an offset to an image. | 
Description
The EmissionTextureAttribute class represents the material attribute for an emission texture map. The emission texture map is applied only during the ambient rendering pass.See the
TextureAttribute class for a description of the differences among the various constructors.
Base Classes
TextureAttribute | 
All attributes using a texture map are subclasses of TextureAttribute.
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