class HorizonTextureAttribute
Defined in:
The C4Horizon.hHorizonTextureAttribute class represents the material attribute for a horizon map.
Definition
class HorizonTextureAttribute final : public TextureAttribute
Constructor
explicit HorizonTextureAttribute(const char *name);
explicit HorizonTextureAttribute(Texture *texture);
HorizonTextureAttribute(const TextureHeader *header, const void *image = nullptr);
Parameters
name |
The name of the texture map to load. |
texture |
The texture object to use. |
header |
A texture header from which to construct a new texture object. |
image |
A pointer to a texture image that is used if the texture header does not specify an offset to an image. |
Description
The HorizonTextureAttribute class represents the material attribute for a horizon map. A specially-computed horizon map created by the Texture Tool is required for horizon mapping to work properly.See the
TextureAttribute class for a description of the differences among the various constructors.
Base Classes
TextureAttribute |
All attributes using a texture map are subclasses of TextureAttribute.
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