class MaterialObject
Defined in:
The C4MaterialObjects.h
MaterialObject
class encapsulates a set of material properties.
Definition
class MaterialObject final : public Object, public MapElement<MaterialObject>, public ListElement<MaterialObject>
Member Functions
MaterialObject::CloneMaterialObject |
Clones a material object. |
MaterialObject::GetMaterialFlags |
Returns the material flags. |
MaterialObject::SetMaterialFlags |
Sets the material flags. |
MaterialObject::GetMaterialSubstance |
Returns the material substance type. |
MaterialObject::SetMaterialSubstance |
Sets the material substance type. |
MaterialObject::GetAttributeList |
Returns a pointer to the material's attribute list. |
MaterialObject::GetFirstAttribute |
Returns a pointer to the first material attribute. |
MaterialObject::FindAttribute |
Returns an attribute having a specific type. |
MaterialObject::AddAttribute |
Adds an attribute to a material. |
MaterialObject::PurgeAttributes |
Purges all of a material's attributes. |
MaterialObject::GetTexcoordScale |
Returns the scale for a texcoord. |
MaterialObject::SetTexcoordScale |
Sets the scale for a texcoord. |
MaterialObject::GetTexcoordOffset |
Returns the offset for a texcoord. |
MaterialObject::SetTexcoordOffset |
Sets the offset for a texcoord. |
MaterialObject::GetTexcoordVelocity |
Returns the animation velocity for a texcoord. |
MaterialObject::SetTexcoordVelocity |
Sets the animation velocity for a texcoord. |
MaterialObject::GetFirstRegisteredSubstance |
Returns the first registered substance. |
MaterialObject::GetLastRegisteredSubstance |
Returns the first registered substance. |
MaterialObject::FindRegisteredSubstance |
Returns a specific registered substance. |
MaterialObject::RegisterSubstance |
Registers a substance with the engine. |
Constructor
MaterialObject();
Description
The MaterialObject
class holds all of the information pertaining to a paticular material used for shading. Individual material attributes are added to a material object using the MaterialObject::AddAttribute
function.One material object can be shared by many
Geometry
nodes in a world. A material object is assigned to a Geometry
node by calling the Geometry::SetMaterialObject
function. This increments the material object's reference count, so it is okay to release the material object afterwards. Since the MaterialObject
class is a shared object, it is released by calling the Shared::Release
function.
Base Classes
Object |
A MaterialObject is an object that can be shared by multiple geometry nodes.
|
MapElement<MaterialObject> |
Used internally by the World Manager. |
ListElement<MaterialObject> |
Used internally by the World Editor. |
See Also