class CharacterController
Defined in:
The C4Character.h
CharacterController
class manages a basic character model.
Definition
class CharacterController : public RigidBodyController
Member Functions
CharacterController::GetGroundCosine |
Returns the minimum ground cosine value. |
CharacterController::SetGroundCosine |
Sets the minimum ground cosine value. |
CharacterController::GetGroundContact |
Returns a contact with the ground. |
CharacterController::SetCharacterOrientation |
Sets the orientation of a character model. |
Constructor
CharacterController(ControllerType type);
Parameters
type |
The controller type. |
Description
The CharacterController
class is an extension of the RigidBodyController
class, and it implements a small amount of functionality that is commonly needed for basic characters.The
CharacterController
class expects its target node to have exact one Shape
subnode. To faciliate robust and fast character physics, the character controller always keeps this shape in a fixed orientation. The CharacterController::SetCharacterOrientation
function should always be used to change the direction in which the character faces.
Base Classes
RigidBodyController |
A CharacterController is a specific type of rigid body controller.
|