Flector3D::GetInverseTransformMatrix
Defined in:
Converts a flector to the inverse of its corresponding 4 × 4 matrix.
TSFlector3D.h
Prototype
Transform4D GetInverseTransformMatrix(void) const;
Description
The GetInverseTransformMatrix
function converts a flector to the inverse of the Transform4D
object that represents the same transformation when it premultiplies a Vector3D
or Point3D
object. Such a matrix correctly transforms a Plane3D
object when it postmultiplies it.This function performs the same amount of computation as the
Flector3D::GetTransformMatrix
function, and is thus significantly faster than calling the Flector3D::GetTransformMatrix
function and inverting the result.
See Also