Flector3D::SetTransformMatrix
Defined in:
Converts a 4 × 4 matrix to its corresponding flector.
TSFlector3D.h
Prototype
Flector3D& SetTransformMatrix(const Transform4D& M);
Parameters
M |
The matrix to convert to a flector. |
Description
The SetTransformMatrix
function sets the components of a flector to values that represent the same improper motion as the one represented by the matrix specified by the M
parameter.This function expects the matrix
M
to be orthogonal and have a determinant of −1. If these conditions are not met, then the results are unlikely to be meaningful.
See Also
Flector3D::GetInverseTransformMatrix