Flector3D::GetTransformMatrices
Defined in:
Converts a flector to its corresponding 4 × 4 matrix and its inverse simultaneously.
TSFlector3D.h
Prototype
void GetTransformMatrices(Transform4D *M, Transform4D *Minv) const;
Parameters
M |
A pointer to the location where the transform matrix is returned. |
Minv |
A pointer to the location where the inverse transform matrix is returned. |
Description
The GetTransformMatrices
function converts a flector to the Transform4D
object that represents the same transformation when it premultiplies a Vector3D
or Point3D
object and stores it in the location specified by the M
parameter. The inverse of this matrix is stored in the location specified by the Minv
parameter.Calling this function is much faster than making separate calls to the
Flector3D::GetTransformMatrix
and Flector3D::GetInverseTransformMatrix
functions.
See Also