RigidBodyController::GetOriginalAngularVelocity
Defined in:
Returns the angular velocity that a rigid body had at the beginning of the simulation step.
C4Physics.h
Prototype
const Bivector3D& GetOriginalAngularVelocity(void) const;
Description
The GetOriginalAngularVelocity
function returns the angular velocity that a rigid body had at the beginning of the most recent simulation step, before any contact forces were applied. The velocity is returned in world-space coordinates, and it's measured in radians per second (rad/s).
See Also
RigidBodyController::GetOriginalLinearVelocity