RigidBodyController::GetOriginalLinearVelocity
Defined in:
Returns the linear velocity that a rigid body had at the beginning of the simulation step.
C4Physics.h
Prototype
const Vector3D& GetOriginalLinearVelocity(void) const;
Description
The GetOriginalLinearVelocity
function returns the linear velocity that a rigid body had at the beginning of the most recent simulation step, before any contact forces were applied. The velocity is returned in world-space coordinates, and it's measured in meters per second (m/s).
See Also
RigidBodyController::GetOriginalAngularVelocity