class Sound
Defined in:
Encapsulates functionality for a sound.
C4Sound.h
Definition
class Sound : public Completable<Sound>, public ListElement<Sound>, public Memory<Sound>
Member Functions
Sound::LoadSound |
Loads a sound resource into a Sound object.
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Sound::StreamSound |
Establishes a streaming source for a Sound object.
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Sound::GetSoundFlags |
Returns the sound flags. |
Sound::SetSoundFlags |
Sets the sound flags. |
Sound::GetSoundState |
Returns a sound's current state. |
Sound::PlaySound |
Plays a sound. |
Sound::StopSound |
Stops a sound. |
Sound::DelaySound |
Plays a sound after a given delay time. |
Sound::PauseSound |
Pauses a sound. |
Sound::ResumeSound |
Resumes a sound. |
Sound::Release |
Releases a sound. |
Sound::VaryVolume |
Varies the volume of a sound over a specific time period. |
Sound::VaryFrequency |
Varies the frequency of a sound over a specific time period. |
Sound::VolumeVarying |
Returns a boolean value indicating whether a sound's volume is being varied. |
Sound::FrequencyVarying |
Returns a boolean value indicating whether a sound's frequency is being varied. |
Sound::SetVolumeVariationCompletionCallback |
Installs a completion callback function that is invoked when a volume variation has completed. |
Sound::SetFrequencyVariationCompletionCallback |
Installs a completion callback function that is invoked when a frequency variation has completed. |
Sound::GetSoundDuration |
Returns the duration of a sound. |
Sound::GetSoundProperty |
Returns a sound property. |
Sound::SetSoundProperty |
Sets a sound property. |
Sound::GetLoopCount |
Returns the number of times that a sound will loop. |
Sound::SetLoopCount |
Sets the number of times that a sound will loop. |
Sound::GetLoopIndex |
Returns the index of the resource in a streaming sound's play list which will be played when the sound loops. |
Sound::SetLoopIndex |
Sets the index of the resource in a streaming sound's play list which will be played when the sound loops. |
Sound::SetLoopCallback |
Installs a callback function that is invoked when a sound loops. |
Sound::GetSoundGroup |
Returns a sound's group. |
Sound::SetSoundGroup |
Sets a sound's group. |
Sound::GetSoundTransformable |
Returns a sound's 3D transform. |
Sound::SetSoundTransformable |
Sets a sound's 3D transform. |
Sound::GetSoundVelocity |
Returns a sound's 3D velocity. |
Sound::SetSoundVelocity |
Sets a sound's 3D velocity. |
Constructor
Sound();
Description
The Sound
class represents an audio source within the Sound Manager. The constructor simply initializes the internal state of the sound to default values and does nothing else. After a new Sound
object is constructed, either the Sound::LoadSound
function should be called to load a sound resource or the Sound::StreamSound
function should be called to establish a streaming source for the sound.Sound objects cannot be explicitly destroyed by using the
delete
operator. Sound objects should be released by calling the Sound::Release
function.
NOTE. For sound effects placed in a 3D world, the high-level functionality provided by the
Source
node class is what an application should ordinarily use. The World Manager performs additional processing on Source
nodes that is not available to sounds created with the low-level Sound
class. However, the Sound
class should be used for music and ambient sound effects that are not placed in 3D space.
Base Classes
Completable<Sound> |
The completion callback function is called when the sound finishes playing. |
ListElement<Sound> |
Used internally by the Sound Manager. |
Memory<Sound> |
Sound objects are allocated in a dedicated heap. |
See Also
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